Half-elf of eladrin descent, planeswalker and roving liar
CG Half-elf Bard Planeswalker
Str 9, Dex 16, Con 9, Int 12, Wis 13, Cha 19
- Fey Ancestry
- Bardic Inspiration (1d6) 4/day
- Jack of All Trades (+1)
- Song of Rest (d6)
- Common Language
- Elven Language
- Sylvan Language
- Light Armor
- Simple Weapons
- Hand Crossbows
- Dexterity Saves
- Charisma Saves
- Musical Instrument: Lute, flute, lyre
- Infernal Language
- Celestial Language
FEATURE: Portal Key: You know the location of at least one portal or planar gate to Sigil, the City of Doors. This portal could be just about anything, from an archway to a manhole. To others, there’s nothing out of the ordinary about this spot, as the portal only opens, allowing travelers to pass through if they possess a portal key. The key, too, could consist of any object, passphrase, or ritual of which a bystander would be unaware.
This portal might be guarded, or in a dangerous location, and you might not possess the key, if it’s a unique physical object. Work with your DM to decide under what circumstances your character can leave the Material Plane.
Personality Trait: I’ve made friends (or business contacts) on every plane I’ve visited.
Ideal: While traveling far afield, you come to know that everyone, regardless of position, have worth.
Bond: I will find a way to the fabled Plane of Time, and unmake great mistakes of the past.
Flaw: I have also made enemies on every plane I’ve visited. Dangerous enemies.
Cantrips: Friends, Prestidigitation
1st Level: Charm Person, Comprehend Languages, Detect Magic, Identify, Speak with Animals (3 slots)
Walking cane (club)
Diplomat Pack: Includes a chest, 2 cases for maps and scrolls, a set of fine clothes, a bottle of ink, an ink pen, a lamp, 2 flasks of oil, 5 sheets of paper, a vial of perfume, sealing wax, and soap.
Map of a region of the Feywild near my father’s home city
Spell Focus: Wand (metal, with a green gem as a finial stone, thumb thick, flanged, makes warbly noises when used)
Hammer (for smashing pearls into dust)
Letter of Introduction
Book of local religious texts
- Never, ever gives his actual birth name (spent too much time among planar beings and mages, knows the power of true names)
- Refuses to carry a weapon that has no secondary use (dislikes violence, abhors killing)
- Loves to surprise people with diplomatic solutions to strange situations (I speak horse, I speak baby, etc.)
- “Xanratra Thaneg” name given to the ship’s captain
120xp from orc and wasps encounter